![]() ![]() Open Psych Engine and select "mods" on the main menu, then enable the mod and select the Escape key.Extract Psych Engine and our port, then drag and drop the port folder into the "mods" folder in Psych Engine.Download the latest release of the port from github, GameBanana, or clone the repo.Download the latest release of Psych Engine.If you already have Psych Engine, skip step 1. There is no instructions to play the game but only instructions if you come across a little bit of bugs you have to do it in the debug menu but do not play week 6 or else the game will crash GF pixel AKA Accenture pixel AKA fnf Sonic.exe pixel P2 will crash your game because I do not have without a file ready for it. Psych Engine is not included with this port. This port serves as a light weight alternative to the cancelled and buggy V2.5/3 builds while having the benefit of mod support and (most) songs from current and planned future releases, this port exeedes the original in various ways: overall filesize is roughly a quater of the V2.5 build (1.25GBS), making for a much less storage costly experience, as with psych engine, mods can be applied to this port to alter/add content however you see fit! many of the bugs V2.5 introduces are not present in base Psych engine allowing you to experience a more polished take on the cancelled builds. ![]() The original mod source can be found on Github. See the full credits and license on Gamebanana. Sonic.EXE mod, under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License. ![]() Sonic.EXE mod, originally created by CryBit.Īll assets used in this port, beside our own Lua scripts and credit icons, are made and owned by the creators of the VS. Sonic.EXEĪn unofficial Psych Engine port of the VS. ![]()
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